There seems to be no balance at all, and thus the focus of the game is squarely on grinding in order to scrap together pitiful amounts of gold before being able to afford the new weapons and armor. However, as soon as you get to the next town and buy the latest equipment, the monsters instantly becomes pussycats who are unable to so much as threaten you. Whenever you enter a new area, the monsters are easily more powerful than your party. The game’s difficulty is also all over the place. Add to that the randomized weapon damage which can range from powerful to ludicrously weak, and every minor fight feels like a slog, with rewards that usually aren’t worth it. For a start, enemies dodge or “shrug off” attacks far too often, which means that even a monster with a handful of hit points can drag out a battle for longer than it should take. Even if we ignore the sheer volume of random encounters, the battles themselves are rather lengthy, drawn-out affairs.
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